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Esports

Electronic sports, or competitive video gaming, is an extracurricular activity in K-12 and higher education with organized competitions at regional, state, national and international levels. It involves software and hardware devices and varying degrees of technical skill, and in some schools is combined with STEM curricula.

Esports is also known as electronic sports, e-sports, or eSports, and it is a form of competition that uses video game consoles for organized, multiplayer video game competitions, individually or as teams.
With esports now played at the college level and with professional tournaments handing out millions in winnings, two high schools in Buffalo, N.Y., will compete in the High School Esports League starting in January.
EliteGamingLive, or EGL, is an esports league tailored to K-12 students that combines the burgeoning field of esports with educational programming to help parents and educators introduce students to STEM fields.
With national support and the possibility of college scholarships, a growing number of high schools are organizing their video gaming students into competitive esports teams. But the activity has raised a few concerns.
By creating a competitive video game team and offering players scholarships, Bismark State College hopes to gain national attention and to help fill workforce needs in computer science and cybersecurity fields.
A high-density, reliable, and secure network is necessary to ensure eSports games can go on without hitting the network client limit, experiencing bad latency issues, or having the network go down altogether.
The new arena dedicated to e-sports will cater to one of the fastest growing sports and attract events and tournaments from around the world.