As part of a new $11 million program in Ithaca, N.Y., Cornell researchers want to make AIs fluent with calculus so they can derive the underlying differential equations that govern physical systems.
The Jacobson Institute at Grand View University announced a partnership with the technology training company SkillStorm to fit regional workers for available positions in growing industry. SkillStorm has similar programs at southern schools.
The FirstNet school safety system, to launch at the start of the 2023-2024 academic year, will allow school personnel to silently contact emergency responders by mobile app or wearable panic buttons.
With a mission to help future first-generation college students, the nonprofit AVID is giving member schools access to Packback’s AI-enabled writing tool, because writing can be a gateway to more advanced coursework.
In a study of 514 students across the state, conducted by the nonprofit WestEd, those who used a VR tool from the ed-tech company Prisms outperformed their peers who covered the same material in a more traditional way.
Through SUNY Canton and his own company, CyberSpara, a cybersecurity professor developed the DigitalPASS game to teach K-12 students responsible practices through their own interactions, as opposed to didactic instruction.
Researchers at SUNY’s Albany campus, its Downstate Health Sciences University and the international Health Innovation Exchange expect an AI supercomputer to become a key player in combating mental health problems.
North Dakota high school students can now create digital wallets for storing transcripts, diplomas and other credentials, and the state expects colleges and employers to sign on in the coming months.
Public education researchers and policymakers are weighing the pros and cons of Florida House Bill 379, which took effect July 1. The other 49 states will be watching closely when classes resume next month.
A new ed-tech tool prompts students to stop and take a deep breath at different intervals, and allows teachers to time classroom activities so they can compare participation and productivity in different environments.