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K-12 Education News
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The nonprofit believes preparing students for a digital future is less about expanding access to devices than about ensuring technology use is grounded in purpose, understanding and meaningful outcomes.
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Hartford Public Schools in Connecticut have contracted with Timely, because budget constraints and reduced staffing have made it increasingly difficult for the district to create master schedules.
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A survey of educators who work in career and technical education found that nearly a third of those who don't already have programs in IT and cybersecurity at their school expect one will launch in the next five years.
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Websites and IT systems for the state's college-scholarship program and education savings account program are not working due to an unspecified technology disruption.
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Plus, Maryland has brought Internet access to Smith Island; Hawaii has launched a Digital Navigator Program; students in El Paso, Texas, will receive digital and AI skills instruction, and more.
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Greenwich school leaders are notifying families, particularly of middle school students, that a new law went into effect in Connecticut this week requiring an operator's license to ride e-bikes and e-scooters.
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The Georgia Fintech Academy, a partnership between the University System of Georgia and some of the world’s largest payments companies, says it has served more than 10,000 students since it was established in 2018.
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High school teacher Adam Whitmore received a Teacher of the Year award from the nonprofit Air and Space Forces Association, which has chapters in every state as well as in other countries.
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Upper Dublin School District officials plan to install BusPatrol technology on 30 buses next month in an effort to help keep students safe at bus stops, as part of a new partnership.
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Assembly Bill 1064, the Leading Ethical AI Development for Kids Act, aims to safeguard children from harmful companion chatbots. Lawmakers approved the bill and it is now awaiting action from Gov. Gavin Newsom.
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Across the country, 35 states have laws or rules limiting cellphones and other electronic devices in school, including 18 states and the District of Columbia where phones aren’t allowed during school.
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Researchers at two universities designed and tested AI classmates, to help real middle schoolers practice math modeling. The characters have successfully engaged the students, who have praised their realism.
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A new UNESCO report cautions that artificial intelligence has the potential to threaten students’ access to quality education. The organization calls for a focus on people, to ensure digital tools enhance education.
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The Science Center was long a place where generations of Pinellas County, Fla., schoolchildren attended summer camps, field trips and after-school programs.
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Campbell County Public Schools hosted a ribbon-cutting ceremony for the division’s new science, technology, engineering, math and manufacturing program Tuesday at Brookville Middle School.
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State Rep. Nikki Rivera has introduced legislation to ensure charter school students are taught by certified teachers, citing the risks of fully AI-driven instruction. It highlights the ongoing conversation around AI in instruction.
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A new survey of school IT leaders from the Consortium for School Networking highlights strong interest in AI’s potential, tempered by early stage maturity and ongoing risks that hinder broader adoption.
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Over the past few years, there has been case after case of school-age children using deepfake technologies to prank or bully their classmates. And it keeps getting easier to do.
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Matthew Schmidt of the University of Georgia is working to enhance virtual learning tools across the state through a new educational project that he’s calling Gaming 4 Good.
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The education sector has seen a swift rise in cybersecurity incidents since 2024, but training, awareness and tools can help ease incidents and response time.
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The project, which includes eight weeks of curriculum, allows children to learn skills interactively through a combination of collaborative digital games, read-alouds and hands-on activities.
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