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K-12 Education News
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The nonprofit believes preparing students for a digital future is less about expanding access to devices than about ensuring technology use is grounded in purpose, understanding and meaningful outcomes.
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Hartford Public Schools in Connecticut have contracted with Timely, because budget constraints and reduced staffing have made it increasingly difficult for the district to create master schedules.
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A survey of educators who work in career and technical education found that nearly a third of those who don't already have programs in IT and cybersecurity at their school expect one will launch in the next five years.
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Bay Area school districts are following Pittsburg’s lead as they slowly transition their bus fleets to a greener mode of transportation, so far including Milpitas, Berkeley, Fremont, Hayward, Palo Alto and Redwood City.
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A Missouri school district northwest of St. Louis moved to remote learning on Tuesday and Wednesday after unexpected activity disrupted the district's network. The district is without Internet for the rest of the week.
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Discovery Education's Experience program will connect educators and students to a collection of digital lessons, intuitive quizzes, activity-creation tools and professional learning resources.
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For aspiring art students, a partnership between Skillshare and Procreate has produced a series of online videos demonstrating how to merge the earliest cartooning concepts with the latest digital drawing tools.
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The ninth annual event will feature close to 90 booths this year, including virtual-reality headsets, a hydroponic garden, interactive exhibits and experiments in STEM fields.
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Teachers at Clark and Champaign County schools in Ohio are gaining confidence and understanding about artificial intelligence through attending presentations and implementing it in their classrooms.
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The addition of SchoolNow marks the company’s sixth acquisition since October 2021, with a long-term goal of building an “all-in-one system” to communicate with families and reduce chronic student absenteeism.
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Middle school students at the Farmington STEAM Academy and both Farmington high schools are joining CyberPatriot teams to solve real-world information technology problems through virtual competitions.
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Based on more than 100 responses to Gov. Ned Lamont's recommendation that schools limit student use of cellphones, Connecticut parents are broadly in agreement that the devices should be put away during class.
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With help from a community foundation grant, a middle school in Wisconsin purchased 30 pairs of virtual reality goggles to take students on virtual field trips to faraway places and times in history.
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Pearland Independent School District has proposed a $105 million bond election in May for infrastructure and technology, including wireless access points equipment, network updates and new devices.
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A new online resource for Ohio schools, compiled by the state, includes sections for parents, teachers and school districts with sample lessons, discussions about ethics, safety policies and other topics.
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A Massachusetts school district replaced aging gas-powered vans for special education with six new electric-powered Ford E-Transit school bus vans acquired through a lease-to-own program over a five-year period.
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A Washington school district is putting $47,000 in state grants toward mobile translation devices and community classes for families on how to navigate the Internet and specific technology tools.
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The Network of Academic and Scholastic Esports Federations has 3,500 clubs across 50 U.S. states, with members in 70 countries. Some colleges provide scholarships so students can play while majoring in STEM subjects.
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The SAM Labs program at Indian Prairie School District 204 in Illinois uses building blocks with lights, motors and more that connect to a computer via Bluetooth to teach students about science and coding.
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Roughly three-quarters of essay answers on the STAAR test, the standardized achievement test in Texas K-12 schools, will be assessed by an automated scoring engine programmed to emulate how humans would score an essay.
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PlayVS is the official platform of North Carolina's Varsity Esports and STEM League, organized by the STEM education and esports company Stiegler EdTech to incorporate educational competitions into the esports calendar.
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