Digital Transformation
Coverage of the movement away from physical textbooks and classrooms toward digital operations in K-12 schools and higher education. Examples include virtual classrooms and remote learning, educational apps, learning management systems, broadband and other digital infrastructure for schools, and the latest research on grading and teaching.
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The nonprofit believes preparing students for a digital future is less about expanding access to devices than about ensuring technology use is grounded in purpose, understanding and meaningful outcomes.
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Hartford Public Schools in Connecticut have contracted with Timely, because budget constraints and reduced staffing have made it increasingly difficult for the district to create master schedules.
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An integration between Carousel’s digital signage software and FileWave’s device management tools proposes to simplify how schools and universities manage digital displays and the devices that power them.
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The concept of a “portrait of a graduate” begs the question, what kind of citizens do we want coming out of the K-12 pipeline? The answer should guide decisions going forward and be an ongoing community conversation.
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The department's IT team is developing a system in-house to be rolled out in June. The project was already in process but took on new urgency after a hack in January brought down Skedula and PupilPath for weeks.
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"Smart classroom" is a common term in the ed-tech lexicon, but educators and tech developers say it has more to do with how teachers use emerging technologies than the sheer amount of tools at their disposal.
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A software company in Canada is bringing its web-based application to the U.S. that uses personal fitness data to create individualized workout programs and feedback geared toward their progress rather than ability.
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The Washington, D.C., event brought policymakers and other ed-tech stakeholders together to discuss policy proposals geared toward closing the digital divide, putting Wi-Fi on buses and other topics.
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Roughly 1,000 students could earn bachelor’s degrees in gaming design over the next three years at the City University of New York, in coordination with tech company Urban Arts and the Harlem Gallery of Sciences.
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A recent professional development program in Iowa's Cedar Rapids Community School District coached educators on incorporating 3D printers, electronic cutting machines and green screen video technology into lessons.
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Through a grant from the U.S. Department of Education, Literably will further develop its reading assessment platform to help educators tailor reading lessons to student needs and address pandemic-related learning loss.
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A recent fight sparked by social media has prompted a Connecticut school district to consider implementing a new cell phone policy, and administrators say it would help if parents had their kids leave phones at home.
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Noticing that school districts often need guidance in implementing new technology, an ed-tech company has created a strategic planning advisory service to assess a school's needs and direct them to the appropriate tech.
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Special education professionals say the increasing use of technology in schools has, in some cases, helped by making families more involved and giving students a digital environment in which they feel comfortable.
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The department thinks the schools could be labs of innovation to inform virtual learning practices throughout the district, but details on a start date, and who will teach and attend, are not yet public.
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Translation applications driven by artificial intelligence are showing promise for schools in improving communications with parents and students. As these technologies advance, so do the possibilities for their use.
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Carlisle Area School District is seeking state approval for a districtwide flexible instructional day program starting this fall that would give them options for dealing with snow days or other building closures.
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From Chromebooks to Google Classroom, Lexia, Prodigy and Zearn, student devices and digital education tools are giving teachers the flexibility and real-time data to meet students where they are and help them catch up.
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More than a year after Iowa State University opened an e-sports gaming room, the facility has seen a spike in popularity, and the University of Iowa is planning its own 2,700-square-foot lounge in the Iowa Memorial Union.
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Virtual and augmented reality tools are gaining traction in both K-12 and higher-ed institutions, but experts say more planning and collaboration are needed to make the content practical and useful.
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The Boston-based ed-tech company recently launched its Positive Behavior tool to address growing challenges with K-12 students, some of whose stresses and behaviors have worsened over the COVID-19 global pandemic.