VR/AR
These stories look at how virtual reality (VR) and augmented reality (AR) are being used in state and local government to train employees like firefighters, EMTs and social workers. Includes coverage of VR and AR use in K-12 and higher education, as well as VR and AR startups building platforms geared toward government.
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High school students enrolled in a criminal justice class used virtual reality training equipment to get firsthand experience practicing de-escalation with police officers.
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Colleges in Kern County, Calif., are engaging students with story-based lessons in a new VR-based classroom in a mobile trailer, consisting of 16 stations equipped with headsets, a joystick and haptic feedback chairs.
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North Dakota is expanding its partnership with the virtual reality platform CareerViewXR, which donated a VR headset to every middle and high school in the state and offers 360-degree experiences at virtual job sites.
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Truepic created a software platform that helps verify digital photos and videos online in the quest to bust deepfakes. The company pulled in funding from Microsoft’s venture capital arm M12 and other investors.
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The Maryland college has catalogued close to 600 immersive, interactive experiences with 360-degree views and sound to help teach coding, sciences, engineering, anatomy, history and languages.
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A new report from the Information Technology and Innovation Foundation says AR/VR programs could bring new lessons to students across grade levels, given the requisite investments to spur adoption and research.
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Owensboro Community & Technical College is using a grant from the National Science Foundation to create a virtual reality-based training program for higher-education students in advanced manufacturing.
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As two cities — Buffalo, N.Y., and Fairfax, Va. — embark on projects to implement augmented reality technology, questions arise on the effects the new tool will have in their communities.
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Project (VR)², launched by Viability and supported by the Massachusetts Rehabilitation Commission, is using virtual reality technology in its vocational rehabilitation program to gamify workforce readiness training.
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From firefighting and social services to increased accessibility, public-sector agencies are using virtual and augmented reality to improve how staff train to interact with citizens — and it’s only the beginning.
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A National Institute of Standards and Technology-funded study, conducted by Health Scholars, aims to evaluate the efficacy of using virtual reality to train emergency medical services personnel in pediatric assessment.
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A Johnson C. Smith University project will give individuals a view into the destruction of historical Black neighborhoods of Charlotte, N.C., through virtual reality tech. The project is expected to be completed in 2022.
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As the definition of literacy evolves to include digital and technological literacy, libraries are also evolving to include new technologies in their offerings to meet a wide range of community needs.
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The youth sports advocacy group has partnered with the educational nonprofit TeachAids to share its CrashCourse software curriculum with athletes, parents, coaches and administrators in NCYS programs nationwide.
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Austin-Travis County Emergency Medical Services in Texas has incorporated augmented and virtual reality into its training process, allowing first responders to prepare more effectively for mass-casualty events.
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A York County, Pa., police department recently became the first in the nation to agree to lease a 3D virtual reality training system for five years, with officers saying that the program feels just like real life.
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Even unintentional racial bias can have long-lasting impact, particularly when making decisions about kids in the foster care system. Training via virtual reality can help eliminate those biases in the field.
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Kansas City, Kansas Public Schools has partnered with OmniLife VR to bring educational virtual reality technology into its classrooms, with the goal of creating new learning experiences and keeping kids engaged.
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The new training aid is part of a $1.48 million, five-year contract between the Sheriff's Office and Axon Enterprises Inc., which supplies the agency with body-worn cameras and cloud video storage software.
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The Indiana State Department of Agriculture collaborated with the Indiana State Fairgrounds on an educational mobile app that uses augmented reality to teach kids about crops, dairy and forest management.
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An anti-racism pilot project at the University of Arizona aims to create VR sessions to immerse people in first-person experiences, with the idea that they might one day be paired with diversity training.
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