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In the education space, quantum computing could usher in an entirely new generation of customized AI tutoring, though it could also dehumanize the learning process or exacerbate inequalities.
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Researchers are developing an AI algorithm to control a building’s heating, air conditioning, ventilation, window shades and other operations to balance energy efficiency with comfort, sans human input.
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JB Holston, the University of Denver's former dean of engineering and computer science, praised Colorado's quantum tech hub and said he hopes to promote the state's major research universities and technical colleges.
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The addition of SchoolNow marks the company’s sixth acquisition since October 2021, with a long-term goal of building an “all-in-one system” to communicate with families and reduce chronic student absenteeism.
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Middle school students at the Farmington STEAM Academy and both Farmington high schools are joining CyberPatriot teams to solve real-world information technology problems through virtual competitions.
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Based on more than 100 responses to Gov. Ned Lamont's recommendation that schools limit student use of cellphones, Connecticut parents are broadly in agreement that the devices should be put away during class.
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A press conference on Friday convened representatives from SUNY, CUNY and regional technology companies who praised the state's planned $275 million AI hub for its potential to move the technology along.
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Colleges and universities are increasing investments in new supercomputer infrastructure for both research and classroom applications, especially in physics, astronomical sciences and communications.
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A former IT leader from the University of Wisconsin-La Crosse recalls an incident that showed the pitfalls of making departmental decisions without asking the team, as well as the importance of trust and communication.
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With help from a community foundation grant, a middle school in Wisconsin purchased 30 pairs of virtual reality goggles to take students on virtual field trips to faraway places and times in history.
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Pearland Independent School District has proposed a $105 million bond election in May for infrastructure and technology, including wireless access points equipment, network updates and new devices.
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The University of Pennsylvania will offers coursework in topics including machine learning, computing algorithms, data analytics, and advanced robotics, with electives in AI ethics and trustworthy AI.
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A new online resource for Ohio schools, compiled by the state, includes sections for parents, teachers and school districts with sample lessons, discussions about ethics, safety policies and other topics.
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A Massachusetts school district replaced aging gas-powered vans for special education with six new electric-powered Ford E-Transit school bus vans acquired through a lease-to-own program over a five-year period.
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A Washington school district is putting $47,000 in state grants toward mobile translation devices and community classes for families on how to navigate the Internet and specific technology tools.
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The Network of Academic and Scholastic Esports Federations has 3,500 clubs across 50 U.S. states, with members in 70 countries. Some colleges provide scholarships so students can play while majoring in STEM subjects.
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Noticing the need for tools to streamline day-to-day operations in congressional workspaces, a 20-year-old American University student created one that automates the writing of legislative memos.
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The SAM Labs program at Indian Prairie School District 204 in Illinois uses building blocks with lights, motors and more that connect to a computer via Bluetooth to teach students about science and coding.
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Roughly three-quarters of essay answers on the STAAR test, the standardized achievement test in Texas K-12 schools, will be assessed by an automated scoring engine programmed to emulate how humans would score an essay.
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The Alabama Center for the Arts is being renovated into a STEAM Imagination Center, with a new degree program in design innovations that will include classes in computer systems information and additive manufacturing.
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PlayVS is the official platform of North Carolina's Varsity Esports and STEM League, organized by the STEM education and esports company Stiegler EdTech to incorporate educational competitions into the esports calendar.