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A policy advocate from the American Civil Liberties Union warned FETC attendees last week that fear-based marketing and limited empirical evidence are driving district adoption of student surveillance tools.
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A new statewide strategy maps out how AI could reshape careers, classrooms, energy infrastructure and government operations — if its recommendations are done carefully. Education is a key starting point.
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To support students facing mental health stressors in the digital age, school leaders must explain features like “data mining” and “engagement algorithms,” and give kids chances to develop social skills offline.
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Nebraska's second largest school district will not allow students to use phones during class, and it's rolling out digital hall passes in high schools to track missed instructional time and limit out-of-class behavioral issues.
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While it has no authority to require governments to act, the United Nations Educational, Scientific and Cultural Organization found excessive smartphone use negatively affects student performance and emotional stability.
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CSUCI's third online bachelor's degree program comes at a moment when health-care workers are in demand, and students are increasingly calling for flexible, remote or hybrid learning options.
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Toyota USA Foundation has earmarked up to $5.7 million in grants, and will work with local and national nonprofits, to close educational gaps by funding equipment, staffing, job shadowing and other STEM support programs.
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U.S. schools invested heavily in Chromebooks during the COVID-19 pandemic, but they're now having to throw thousands of them away because Google built them to be impossible to update within three to six years.
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In the event their new Highland Springs school fails to pass final inspection, Aiken County Public School District officials are planning to use five e-learning days allotted by state law to start the year on time.
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In a study of 514 students across the state, conducted by the nonprofit WestEd, those who used a VR tool from the ed-tech company Prisms outperformed their peers who covered the same material in a more traditional way.
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Having shifted to hybrid work, Lumen recently donated over 800,000 square feet of vacated property to the University of Louisiana. The university's Monroe campus will turn it into a mixed-use commercial facility.
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An annual series of STEM camps for middle and high school students in Colorado challenged them to embed artificial intelligence and machine learning technologies into a 1/18th scale race car.
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A public community college in Ohio will establish a competitive video-gaming team this fall, to be coached by a student who is studying cybersecurity. Esports have been gaining popularity throughout the state.
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The University of Connecticut will not renew its contract with Navigate 360, formerly known as Social Sentinel, after the social media surveillance company frequently spammed police officers with false alerts.
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With support from federal funding and a statewide program, Ohio middle school students will have free access to Zearn Math through June 2025 as educators hope to reverse declining math scores since the pandemic.
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Nearly 70 percent of 300 survey respondents said they were more interested in the quality of educational content than whether or not it was created by AI, a possible sign that skepticism about AI is waning.
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For more than 10 years, researchers at the university and its affiliated medical center have been developing an artificial intelligence tool to identify heart attacks more quickly and accurately by analyzing EKG data.
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A lawsuit alleges that the Caltech Cybersecurity Bootcamp was taught by the for-profit company Simplilearn, rather than California Institute of Technology instructors, and was not as helpful or prestigious as advertised.
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University of Oklahoma Polytechnic Institute in Tulsa this fall will launch a bachelor of science program in cybersecurity, with other programs in artificial intelligence and software development in the works.
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Through SUNY Canton and his own company, CyberSpara, a cybersecurity professor developed the DigitalPASS game to teach K-12 students responsible practices through their own interactions, as opposed to didactic instruction.
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The U.K.-based software company Gravyty launched a new platform that integrates previously acquired software tools and uses data analytics to help universities fundraise and create digital communities of alumni.
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