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These stories look at how virtual reality (VR) and augmented reality (AR) are being used in state and local government to train employees like firefighters, EMTs and social workers. Includes coverage of VR and AR use in K-12 and higher education, as well as VR and AR startups building platforms geared toward government.

City officials have approved the purchase of new virtual reality training equipment for the police department. The equipment will offer a new approach to training for encounters with people who struggle with mental illness.
All public schools in the state will soon have access to $5,000 worth of state-provided computer science equipment, Gov. Janet Mills announced this week. The initiative will be funded with $3 million in CARES act money.
The online learning platform Inspirit and tech giant Meta will provide qualifying Title I schools with VR education starter kits, which include headset technology and professional development resources for instructors.
Irvine International Academy, which aims to cultivate Mandarin bilingualism and also focuses on science, technology, engineering, arts and math skills, has put $77K toward new virtual reality tools from zSpace.
The Union County, Pa., couple is making interactive maps of small towns throughout their state, starting a business earlier this year that combines nostalgia and a love of history with augmented reality technologies.
Officials at the University of Texas Permian Basin created a robot with a 360-degree camera that can act as a conduit through which remote students can tune in to lectures and interact with classmates.
Residents in the Southern California city will get to experience an underground stormwater project in an augmented reality experience designed to give them a better understanding of both the project and area.
Hoping to stem the tide of declining enrollment and rising tuition, universities have partnered with VictoryXR and Meta to use AR/VR technology to create “digital twin” campuses and make online classes more immersive.
The ed tech company, which has created its own VR headsets, announced a learning platform for K-12 that can be accessed by any device and brings students into a virtual environment for lessons and field trips.
With the participation of more than 20 universities and their researchers, a VR platform developer is mounting a study to gauge how schools can make the most of AR/VR tools for different age groups and use cases.