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VR/AR

These stories look at how virtual reality (VR) and augmented reality (AR) are being used in state and local government to train employees like firefighters, EMTs and social workers. Includes coverage of VR and AR use in K-12 and higher education, as well as VR and AR startups building platforms geared toward government.

The Maryland college has catalogued close to 600 immersive, interactive experiences with 360-degree views and sound to help teach coding, sciences, engineering, anatomy, history and languages.
A new report from the Information Technology and Innovation Foundation says AR/VR programs could bring new lessons to students across grade levels, given the requisite investments to spur adoption and research.
Owensboro Community & Technical College is using a grant from the National Science Foundation to create a virtual reality-based training program for higher-education students in advanced manufacturing.
As two cities — Buffalo, N.Y., and Fairfax, Va. — embark on projects to implement augmented reality technology, questions arise on the effects the new tool will have in their communities.
Project (VR)², launched by Viability and supported by the Massachusetts Rehabilitation Commission, is using virtual reality technology in its vocational rehabilitation program to gamify workforce readiness training.
From firefighting and social services to increased accessibility, public-sector agencies are using virtual and augmented reality to improve how staff train to interact with citizens — and it’s only the beginning.
A National Institute of Standards and Technology-funded study, conducted by Health Scholars, aims to evaluate the efficacy of using virtual reality to train emergency medical services personnel in pediatric assessment.
A Johnson C. Smith University project will give individuals a view into the destruction of historical Black neighborhoods of Charlotte, N.C., through virtual reality tech. The project is expected to be completed in 2022.
As the definition of literacy evolves to include digital and technological literacy, libraries are also evolving to include new technologies in their offerings to meet a wide range of community needs.
The youth sports advocacy group has partnered with the educational nonprofit TeachAids to share its CrashCourse software curriculum with athletes, parents, coaches and administrators in NCYS programs nationwide.